Nerd

casual game developer, interactive artist, nerd


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More Test Runs with Unity3D

More Test Runs with Unity3D

Testing out Unity3D for making mobile games. It’s a lot easier than straightup coding. Made a small level for a samurai to move around and do some practice jumps and attacks. I put a geisha in there for good measure. 

Looks like I’ll be comfortable with Unity3D.  I’m going to shelf this game proposal for now and focus on another game I am planning on developing for Unity3D.  I just made this to see how easy Unity3D is.  So far, it’s as good as advertised.

This is how far I got with making my first game in Unity3d.  Got a basic level design and then dropped the character in it.  Also tested if this will deploy smoothly over to my iPhone. So far, it works.

Next stop is moving and animating the character.

This is how far I got with making my first game in Unity3d. Got a basic level design and then dropped the character in it. Also tested if this will deploy smoothly over to my iPhone. So far, it works.

Next stop is moving and animating the character.

Reblogged from alpha-beta-gamer

alpha-beta-gamer:

Yojimbrawl is a local multiplayer sword fighting game from the developers of the Brotastic pixelated action/platformer - Broforce.

You play the game with the normal directional keys (W,A,S,D) and a single button attack, with different button combinations allowing a variety of attacks.  Matches are won by either killing your opponent or throwing them out of the arena.

It’s a fun 1 on 1 fighting game, with a great art style, animations and effects.  Perfect for short blasts of pixelated carnage.  The prototype was created in just 72 hours for Ludlum Dare 29 game jam, we’d love to see what they can do with a little more time.

Play the Prototype, Free

Reblogged from unseven
Reblogged from fulifuli

fulifuli:

A few people asked me to make a pixel art tutorial, so here it is! It’s not much and very basic, but I hope you will find it helpful. :)

In full and in HD here!

Trying out Unity3d for the first time.  Made a quick platformer level so I can learn how to do Sprite movement, jumping, bouncing, physics, etc.  This will be a samurai type of level.  Trying to learn how to do tiling as well.  Next step is to actually put some sprites on the scene and make it move.

Trying out Unity3d for the first time.  Made a quick platformer level so I can learn how to do Sprite movement, jumping, bouncing, physics, etc.  This will be a samurai type of level.  Trying to learn how to do tiling as well.  Next step is to actually put some sprites on the scene and make it move.

Reblogged from indiestatik
Reblogged from indiestatik

Unity3d

I’m taking the plunge.  Going to try out Unity3d.  I like Cocos2d but I need to explore the possibility that Unity3d is more streamlined.  I just hate relearning new paradigms.