Here is the 2nd video. This video needs to be redone. I captured these videos via AirPlay using Reflector and there was a 2 or 3 second stall in the capture.
This video shows game 2/2 of the app.
Keeping this in mind once I finish some of my games. I will eventually plan on writing a child tethering app to alert me whenever my daughter wanders too far from me. I’m thinking of using either an iOS device as a Peripheral or make my own with Raspberry Pi or maybe just read any other Low powered Bluetooth device.
Core Bluetooth for iOS 6
Core Bluetooth was introduced for the first time in iOS 5 to allow iOS devices to consume data provided by devices used in healthcare, sport/fitness, security, automation, entertainment, proximity and so on. In iOS 6.0, this API was extended to allow also iOS devices to serve data.
The Core Bluetooth API is based on the Bluetooth 4.0 Low Energy (LE) specifications. This framework takes care of all the details of the Bluetooth LE standard. However, it is designed to provide developers with the necessary level of control.
You know what I don’t like about developing for iOS(or mobile in general)? I hate making graphics and then making them twice as big for Retina and then I have to accomodate the 4-inch screen in my UI or game. Maybe I just haven’t mastered the art of it all.
A sample of a loop that I will be using for the upcoming game.
I’m too cheap to pay for in-game music so I usually make my own. I stink at it. If anyone know of any license-free 8bit music, hook me up.
OMG! Wasn’t expecting to finish the game tonight. I was pleasantly surprised that submitting apps to the iTunes Store is a lot simpler now than when I first started. Anyways, the app is submitted and I’m working on gameplay vids. Here is the first one.
This video shows 1 of 2 games in the app. This is a preview. Still trying to figure out how to smooth out the gameplay video. I had to manually add the music to the video as the capture doesn’t record the audio.
What do you think of the proposed icon? Weak? Not feeling this one strongly but I might go with it.
Just working on the Splash Screen. I was looking at some of my art files for this project and apparently I started working on this game since January of this year. My goodness. I have to finish this. Need to release a new app because my daily $$ from downloads are starting to go down.
Things I need to work on is the Splash Layer, music integration, Game Center integration, some sort of marketing video. *sigh* At the rate I’m going, this is targeting to finish around December. I’m so distracted by Grand Theft Auto V
I have a few apps on the iTunes. Most of them are $.99 and one of them is an ad-supported free app. I do not get a lot of coin from these. For the most part, I get about $3 to $4/day. Once in a while, I get a $6 day and even more rare is that I get a $15 day. There are a handful of times when I had $0 days.
Of all the apps I have, one of them is a far-and-away best seller compared to the rest. Grow Your Own is an art/entertainment app that I developed back when I used to do computational art. It was the second app I was working on and it is 100% Objective-C. On the day I released this app for free, it made the top 50 free Entertainment apps. After 2 weeks, I started charging $.99 for it. App sales went from 15000/day to about 3 or 4 a day.
So, it went on for about a year when it sold about 3 or 4 units a day. A great deal considering app development is just a hobby. It’s usually enough to cover a portion of my lunch costs. At about a year’s mark, I dropped the price again to free. I was surprised. It had enough downloads to go up to the top 15 downloads in the Entertainment category. It stood right there with other well-known apps in ranking. I was impressed.
As impressed as I was, it was sort of bittersweet. The app was free so I wasn’t making any money. I originally made the app to express my art but after a while I got spoiled in having my iOS apps pay for my morning Starbucks. :-)
So what I did after that was I placed the price back to $.99 where it happily received 3 or 4 downloads a day. After a couple of weeks, I tried to experiment to see what will happen if I raised the price to $1.99. It is, after all, an iPad app. I raised the price to $1.99 and that’s when it really surprised me.
I expected the download rate for it to go way down but the download rate held at 3 to 4 downloads a day. This app is now paying for more than my morning coffee. It’s paying for my lunch!
The app is about 2 years old. It never had an update and I have no plans on updating it. The reason is that it was written during the time when I was learning how to write apps. The code is so hard to read and the graphics that I have needs to be updated to Retina. I do not have bigger images of the graphics on it so if I have to do a re-write, I would need to make a brand new app with newer graphics. Oh yeah, as far as I know, this is one of the few apps on iTunes that has a working Perlin Noise algorithm. I wrote it from scratch. Working that algorithm for larger resolutions would be a pain.
Anyways, I chose not to raise the price on my other apps because frankly, they’re not worth $1.99. In summation, sometimes I do not think how much you charge for your app as long as there is demand there.
For the record, I have several apps on the iTunes store. Below is a relative estimate of how much I get for them a day.
Gary Gravity! - Gets 8 to 10 downloads a day. It’s free and ad supported but unfortunately, most of the people who download it are from Asia where companies do not use iAds. I’m luck if I earn $.50 a month for this.
Grow your Own - Gets 3 to 4 downloads a day at $1.99 a pop. It’s actually 2-apps-in-one so I felt justified charging this much
Tempvus - My first app written 2 years ago. Originally written in Objective C but then re-written in Cocos2D. It’s my first Universal app and this one gets $2 to $3/day. Not bad for an old app.
Honey does this dress make me look fat? - My only camera app. It’s a gag app inspired by something my wife always ask me. This one gets about $1 or $2 a week. Recently, it’s getting more downloads though and I’m not sure why. I wrote this one in 2 days.
illus - Another universal art app. It’s 4 art apps in one. This one didn’t really take off as it only gets about $4 a week. That’s ok considering I only spent a week developing this and most of that time was spent tracking down this one annoying bug.