Nerd

casual game developer, interactive artist, nerd


About Me  

Polishing the vid.

Planning

Just a quick thought before I forget. Need to write down some vague ideas for upcoming games.

-Basketball One-on-one idea
-Hipster family zombie survival idea
-8 bit skydiving

-dojo of death
-zombie sniper
-dodgeball

Just look at the flowers, Lizzie.

Just look at the flowers, Lizzie.

Bobby Bits is approved by Apple.  Haven’t released it yet.  14 hours from concept to submission.

Bobby Bits is approved by Apple. Haven’t released it yet. 14 hours from concept to submission.

Bobby Bits was submitted to the App Store

Bobby Bits was submitted the to the App Store.  From conception to submission, the app took about 13 hours of development spread across 5 days.  It’s a really simple app along the lines of Flappy Bird.  It’s going to be FREE with iAds support and also has GameCenter.  Also implemented AirDrop for Twitter and Facebook sharing.  In theory though, GameCenter can provide sharing for you and you don’t really need to do Airdrop.

I’m kind of proud of this one as I really needed a break from working on the other game.  Once the app is out, I’ll do some small promotion and then go back to the other game.  Woohoo!

Almost done…4 days dev time so far

My entry for Flappy Jam.  Need to take a break from coding the main game.  Decided to work on a quick game.  The idea is to make a game similar to the Flappy Bird scheme:quick, casual, hard, one life.  It’s not a clone.  More of an endless runner, actually.  You run and jump over obstacles.  You hit the obstacle, you die.  You hit the spikes on top, you die.  Jump height is determined by how long you press on the jump button.
Started it yesterday.  Still need to work on the ‘Game Over’ screen, FB and Twitter integration and as well as GameCenter.  Also need to come up with a name for it.

My entry for Flappy Jam.  Need to take a break from coding the main game.  Decided to work on a quick game.  The idea is to make a game similar to the Flappy Bird scheme:quick, casual, hard, one life.  It’s not a clone.  More of an endless runner, actually.  You run and jump over obstacles.  You hit the obstacle, you die.  You hit the spikes on top, you die.  Jump height is determined by how long you press on the jump button.

Started it yesterday.  Still need to work on the ‘Game Over’ screen, FB and Twitter integration and as well as GameCenter.  Also need to come up with a name for it.

Reblogged from thermoptic
thermoptic:

The Swordjump: Up + Attack + Jump.
Here you can see the different hights of the regular jump and the swordjump.

thermoptic:

The Swordjump: Up + Attack + Jump.

Here you can see the different hights of the regular jump and the swordjump.